While all other attacks are temporarily disallowed, if the player hits the target, massive direct and Area-of-Effect damage is dealt. Super - Super Bomb Morph - Transforms the player into a giant nuke, slowing movement speed slightly. It also give the boss a short stun every time it damages them, giving more time for the player to react and to deal damage. The ghost will disappear after 7 seconds and leave a heart for you to parry and fill the super meter. This can make it difficult to manage both characters on screen via a single controller. The ghost is controlled by the player without removing control from the player's original character. Super Art III - Giant Ghost - The player spawns a ghost counter-part of themselves which constantly spins, dealing high damage per hit. Super Art II - Invincibility - After a short animation, the player is allowed 4.85 seconds of invincibility. It stuns the boss slightly every time it hits. Fires exclusively horizontally, dealing massive damage. Super Art I - Energy Beam - After a brief pause, stalls the player in the air and fires a large stream of liquid from the head of the player. There are only three, and they are each extremely powerful, and to be used carefully. Super attacks can only be activated once the player has filled their super meter with 5 cards through parrying objects or damaging enemies. Turret move will also automatically launch the existing one towards the enemy. It can act as a projectile when it travels a short distance before stopping or the boss runs into the stationary turret. Parrying it will add a small amount to the Super Meter but won't count towards your number of parries it will immediately send it towards the enemy like a cannon, dealing massive damage. It can be parried and used as a maneuver option. The fifth time it fires, it will shoot 2 projectiles at nearly the same time. Turret is a pink planet-shaped turret that can be parried, shoots out small projectile aiming at the closest enemy five times and disappears. This is the another option to Chaser for bosses players want to focus on dodging but still have the versatility to deal high damage in close range.ĮX: P. It has a pink color and looks like a crystal, it breaks down into almost like an arrow. The projectile deals more damage before it breaks down. Breaks into weaker aimed projectiles."Ĭrackshot - Fires a rhombus projectile that is shot straight forward for a short while, it then breaks apart and aims straight at the closest enemy hurtbox. It can easily take out groups of minions at a range but it is still affected by gravity and shooting it upward or the top corners may miss the target far away, it does not bounce like the normal version attack as well and goes through some platforms like clouds in Grim Matchstick fight and platforms in Rumor Honeybottoms fight. In the game's code, this weapon is called 'bouncer'.ĮX: Kablooey - Like a Lobber shot, but bigger and have an Area-of-Effect damage which deals the same damage in the area. It is very effective against Grim Matchstick in all phases. It also has the property to set up some damage as it bounces on the ground. It doesn't required a lot of aiming as it seems. It is good against bosses that doesn't move a lot. It has a violet color and looks like a sphere. Lobber - Fires a lobbed projectile that arcs upwards, and falls back down and bounces on the floor until it bounces three times and pops, deals great damage, but has limited range, each shot deals about three times more than Peashooter. "Medium range and good damage with a slower rate of fire."
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